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Naxxramas Guide (Never Pay a Repair Bill Again!)

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Every seasoned raider knows Naxxramas, old and new. If you were not pre-BC then let me explain the history of Naxxramas. It was a raid located in the Eastern Plaguelands. Just like Dalaran, It has been moved to Northrend. Now the instance is floating above eastern Dragonblight and is now a 10 or 25 man raid. In pre-BC this raid was a whopping 40 man. Difficult to say the least to control 40 people in one raid.

Mount up and fly for the sky, Naxxramas will be your gate to the raiding world. I will be the first to dub Naxx as the Karazhan of WoLK. In order to save some gold on those pesky repair bills, I will lead give you a Naxxramas Guide.

The prerequisites are different the most 10-25 raids. Naxx, unlike Karazhan, requires more healers. 3 to be precise is recommended before you even think about stepping foot into Naxx. There will be a lot of unique encounters that far surpass Karazhans, which requires better, faster heals. In addition to making a good group you want to mix and match. To many of the same class can lead to 2 things. 1. Raid buffs being wasted due to multiple classes with same buff. 2. Complaining over gear... always happens.

A few notes to add on 25 mans are that you have 25 people instead of 10... Really????!?! Well besides the addition adds on bosses and boost in health the instance is the same. Double your healers and tanks and you will do fine (taking into consideration you know the fights).

When choosing healers the requirements will vary depending on how many healers you have. I would suggest at minimum 1200 spellpower and 250 mp5 (3 healers). If you want to be totally safe 1700 spellpower will do it. You will be getting people trapped, attacked, entangled, targeted, the whole nine so being able to have big heals fast is the name of the game in Naxx. I would say that healers are the most important aspect of a raid group heading to Naxx.

As for tanks 20k HP unbuffed, 20k armor, 540 defense (immune to crit), and about 40-45% avoidance. Some bosses like Maexxna have a fond tendacy to put the smack down on tanks. Being able to handle most these blows and since most tanks will have to learn dances to tank some bosses, tanks will be second most important in making a raid.

Finishing with dps classes, melee 9% hit, puts out 1.5K, caster 17% hit, puts out 1.5K. Once again to be safe I recommend having the dps be 2K+. Dps are the least important in raids for one reason, all they determine is how fast the boss goes down. Unless your trying to beat an enrage timer dps could take their jolly time.

What are you waiting for? Go out there and conquer Naxx and the nasty Scrouge! If you still want some Naxxramas Guides (which will save you major gold in repairs) please visit wowcollege.com.

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